Hi, I'm Andres Sweeney-Rios

I'm a California-based software engineer specializing in front-end web development and gameplay programming. I also have a strong background in back-end engineering, tools development, UI/UX design, DevOps, graphic design, and project management.

Experience

Health(Apr 2024 — Oct 2025)

Launcher(Frontend, Backend, Design)

The HEALTH launcher is a platform for patrons of the band to access exclusive content, behind-the-scenes media, and early releases. I led the design and development of the launcher, working closely with the band to create a unique experience for their fans.

ReactTypeScriptAWSFigma.logoCreated using FigmaFigmaSanity

Thought Leader(Frontend, Design)

For one of the band's releases, I was tasked with creating an interactive promo. In one day, I designed this high performance webpage that featured over a dozen videos and animations, all while maintaining smooth scrolling and transitions.

ReactTypeScriptFigma.logoCreated using FigmaFigma

Kraken(Aug 2024 — Feb 2025)

Marketing Department(Frontend)

As part of Kraken's marketing team I helped streamline publishing workflows, built reusable React components and small tools to make content updates faster, and mentored junior developers to raise code quality across the team.

ReactTailwindTypeScriptSanity

Amihan Entertainment(Jan 2021 — May 2024)

SnickSnack(Frontend, Backend, Gameplay)

This was a social MMO with various minigames, shops, outfits, and a snowglobe builder. I joined the team as a UI developer, and later worked on the backend and minigames, which were built in a mixture of web technologies & Unity. The alpha is still playable online.

PhaserReactWebSocketsTypeScriptAWSUnityC#

Research Project(UI Development, Art Pipeline, Gameplay)

After SnickSnack, we moved to a 3D browser game, where I led the engineering team to lay the foundations for our prototype's code architecture, UI systems, gameplay loop, and several different art experiments, running benchmarks and configuring our art pipeline.

Three.jsReactGLSLTypeScript

Everseed(Gameplay, Tools Development, UI Development, Frontend)

We pivoted to a new roguelike tower defense prototype Everseed, where you grow plants to defend against enemy waves. My role on this project has been primarily in architecture, gameplay, and UI, with a focus on building tooling for the design team. We launched a closed playtest in May 2022, and the prototype is still in development.

Working with the art team, I also built the frontend for the Everseed Website, which included details about the project and previews for some of the early art.

UnityC#HLSL / ShaderLabReactTypeScript

Everseed NFT Launch(Frontend)

In preparation for our first NFT launch, I worked with the art & engineering teams where I was responsible for developing the UI to create the Everseed Elixir Website, which was a digital shop where you could purchase what was known as an elixir. This would be consumed by the avatar creator when minting your avatar. Elixir sales on this website are now closed.

Shortly after, we also launched the Everseed Avatar Creator, a character customizer that required an elixir to mint a new avatar that would be attached to your account for the core game. I was again responsible for UI development mainly. The customizer portion of this website is still online and functional.

PhantomReactTypeScript

Aestell(Sept 2019 — Feb 2020)

AltX Bot Tools(Frontend)

A set of tools used in automating the user’s web browser. I joined an existing team to improve workflows and refactor code from previous frontend developers, and created new content utilizing SVG animations.

ElectronReactTypeScript

Supscript(Frontend, Backend)

I led the team building Supscript, a service to provide users with a way to receive notifications for new sales on limited items. I built a dashboard for this app, an admin panel, a subscription system, and various statistics pages.

StripeVueTypeScript

Emails.GG(Frontend, Backend)

Our team built a mailing client to manage numerous email addresses simultaneously, and to filter through them for important mail. I designed and wrote the frontend, and maintained the backend after release.

VueTypeScript

Aeternum Industries(June 2019 — Oct 2019)

Firefight Launcher(Frontend)

I collaborated with various designers and game/systems engineers to build a desktop launcher for the Firefight game server, which would launch and configure the user's Minecraft client to load into the game.

ElectronVueTypeScript

Stardust(Oct 2018 — Nov 2018)

Stardust Publisher Tools(Frontend)

Desktop client for Stardust publishers to allow posting video game assets to a blockchain for use in digital marketplaces. I designed the interface and developed the frontend for the app.

ElectronEthereumAWSVueTypeScript